Valorant Patch 6.0 Notes Detail Lotus & Split Maps, Omen Nerf, & Competitive Changes


Big changes to start a big year.

A new Valorant episode is fast approaching, and today Riot Games details everything to come in the Patch 6.0 notes. It includes not only the expected new map Lotus and the return of Split, but also a small but important Omen nerf and some changes to the competitive system.

Full Valorant Patch 6.0 Notes

● Reworked the way weapons process zoom input for ADS and Scopes when using Toggle Zoom.

○ There should now be fewer cases that can lead to Zoom disagreements between the client and the server under unfavorable network conditions such as packet loss and ping jitter. In addition, zoom inputs when using Toggle Zoom can now be cached earlier than before, and multiple zoom level transitions can be cached simultaneously.

Map updates

New map Lotus

  • Lotus is a new 3-site map that offers a variety of rotation options. Unlock the secrets behind the doors of these ancient ruins.
  • Please note that the only Lotus queue can only be played in Swiftplay mode for one week and will then enter the competitive and unranked map rotation in Patch 6.1.

For full details on Lotus, see this article. For more information on Split and all the new changes, see here.

Map rotation

  • Breeze and Bind are now removed from competitive and unranked map rotation, but can still be played in all other modes.

Valorant Omen Nerf

Omen’s Dark Cover (E)

  • Dark Cover placed on the inside of walls will now drop to the height of nearby ground.

○ One-way smoke is a part of VALORANT, but they are hard to play against and we want to keep them limited to intentional and understandable areas. We will keep a close eye on how this affects Omen’s power levels.

Competitive updates

Overall, the changes below should make rank gains and losses feel more consistent, and reduce the effect stomp has on RR. We will keep a close eye on the data to make further adjustments as needed.

  • Episode Reset Reminder: A new episode means a ranked reset! Expect your rank to be lower than at the end of episode 5, and good luck!
    • Context: Remember that we reset each episode to start the start of a new ranked ladder. This is a chance for players to showcase their skills in the new season, as well as reset players on the leaderboard who may no longer be active.
  • For all players: Ranking gains/losses will depend a little more on win/loss, and a little less on the exact lap difference in the match.
    • Context: Players are experiencing excessive RR gains/losses from match to match based on the round differential (one win can give 12RR, and the next win can give 20RR). We make this change to reduce the fluctuation in RR in gains and losses.

○ Winning is still the most important way to climb!

  • For players whose ranks are far off their MMR: RR gains will depend

more on individual performance, rather than round differential. You should also see your rank and MMR converge faster.

  • Context: We received feedback that players felt they would not be rewarded for good play, or punished too harshly for bad play during their ranked climb.

○ If a player’s rating is below their actual MMR, they will be rewarded more for a good game. If a player’s rank is above their MMR, they will not be severely penalized if they lose, but perform well in that match.

Progress Updates

Variant favorites

  • We’ve heard your feedback and added the ability to favor specific variants of your weapon shells (along with some UX/UI changes to better support it). Now, when you favorite a specific variant, only your favorite variants will enter the potential pool of weapons you can bring into the game if you have equipped the random favorite for that weapon type.
  • Upon release, your existing favorite weapon skins will now have all unlocked variants as favorites to maintain consistency with current behavior.

Error corrections


  • Odin’s ammo belt no longer visually enters a vertical position when switching weapon friends in the Model Viewer.


  • Climb
    • Fixed a bug when you broke open the door in the Market by using an ability on the wall next to it.


  • Fixed a bug where Cypher’s Trapwire (C) could be placed through Sage’s Barrier Orb (C).
  • Fixed items such as traps not being damaged if placed in molotov patches that are already active.
  • Fixed bug where you could see Skye’s Seekers (X) on the minimap while they were still invisible if you had line of sight to their hidden location.
  • Fixed a bug where suppression would not cancel Fade’s Prowler control (C).
  • Fixed a bug where Viper was able to disable his ultimate, Viper’s Pit (X), while suppressed.
  • Various game damage interactions fixed:
    • Killjoy’s Lockdown (X) now takes proper damage from all abilities.
  • Fixed Skye’s Trailblazer (Q) dealing damage to enemy Skye’s Trailblazer (Q) and Sova’s Owl Drone (C).
  • Fixed Sova’s Hunter’s Fury (X) and Breach’s Aftershock (C) not damaging Raze’s Blast Pack (Q).
  • Fixed Phoenix’s Blaze (C) not doing damage to Harbor’s Cove (Q), Raze’s Blast Pack (Q), Reyna’s Leer (C), Sova’s Recon Bolt (E), and KAY/O’s ZERO/POINT (E).
  • Fixed Brimstone’s Orbital Strike (X) not doing damage to Harbor’s Cove (Q).
  • Fixed Breach’s Aftershock (C), Raze’s Showstopper (X) and Paint Shells (E), damaging allies Killjoy’s Nanoswarm (C).
  • Fixed Sova Hunter’s Fury (X) damaging allies Fades Haunt (E).
  • Fixed Killjoy’s Nanoswarm (C), Phoenix’s Hot Hands (E), and Blaze (C) not dealing damage to Chamber’s Rendezvous (E) and Trademark (C).

For more on Valorant and everything new coming in Episode 6, Act 1, check out the related articles below.

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