Source leaks finally reveal the G-Man Death Sequence

It turns out that he can die. Just not in the playoffs.


Half-Life left us with many unanswered questions, like who or what was the G-man? How many experiments did Black Mesa run? How did a science geek defeat a literal army of tanks and helicopters? Are all the security guards clones? Unfortunately, it doesn’t look like we’ll ever get answers to any of these questions. Although we could extrapolate a bit more about G-Man from the sequels and Half-Life: Alyx, he remains an enigma. However, we have learned a few more details about him thanks to a leak of the Half-Life: Source assets.


While no information was found about the G-Man himself, leakers stumbled across some animations that suggest that at some point the developers hadn’t turned him into the unstoppable juggernaut that shakes off bullets. As revealed by a Twitter handle called… Magic Nipples [sigh], dataminers found what appears to be a death animation for the mysterious bureaucrat. Perhaps, at some point during the development cycle, Valve planned to make him killable. Most likely the animation team just created the sequence as a backup.

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But while we didn’t learn anything new about the G-Man, the leaks have answered a question many players have been wondering since the very beginning of the game. Remember the ridiculously long train journey you have to take as part of the intro sequence? At one point you pass an Apache helicopter that looks like it’s about to take off. However, the train passes before it takes off, and you wonder if it really took off after such a long layoff.

It seems the dataminers found animations showing the helicopter taking off, but we just didn’t get to see it. Unfortunately, there is also an animation showing the chopper crashing later. It is unclear if this is the same helicopter, or the military one that you can shoot down.

Among other things that were uncovered was “Cut Gargantua [animations]cut assassin [animations]full set of animations for ivan, day one animations for gordon, early valve textures, hd textures for random crap and the best campaign sources.”

In case you’re wondering, ‘Ivan the Space Biker’ was the original character model for Gordon Freeman.

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